Mobile · PC · Web · AR/VR

Games for mobile, PC & web –from concept to launch.

A clear guide to game development: every genre and platform, 2D vs. 3D, choosing Unity, Unreal or Godot, monetisation models and our complete production pipeline from prototype to live-ops.

At a glance

  • Platforms: Android, iOS, Windows/Mac (Steam), web (WebGL), AR/VR
  • Engines: Unity, Unreal Engine, Godot, Phaser for web
  • Includes: game design, art, development, backend, store release
  • Prototype: playable in 2–6 weeks
  • After launch: live-ops, events, balancing, analytics
UnityUnrealGodot2D3DMultiplayerAR/VR

What game development involves

Game development combines game design (rules, levels, economy), art (2D/3D, animation, UI), audio, programming and, for online games, a backend for accounts, leaderboards and multiplayer.

Successful games are built iteratively: a small playable prototype proves that the core mechanic is fun before money goes into content. We follow that approach for entertainment games as well as for serious games (training, education) and gamification in apps and marketing.

Game genres and what they need

Hyper-casual

Simple one-touch mechanics, sessions under a minute.

  • Fast prototyping & A/B testing
  • Ad-based revenue
  • Short production cycles

Casual & puzzle

Match-3, merge, hidden object, word, sudoku.

  • Hundreds of levels & level editor
  • Daily rewards, events
  • In-app purchases + ads

Arcade & action

Runners, shooters, platformers, racing.

  • Tight controls, physics
  • Performance tuning at 60 fps
  • Controller support on PC

RPG & adventure

Quests, characters, inventories, story.

  • Narrative & dialogue systems
  • Save games and cloud sync
  • Large amounts of content

Strategy & tower defence

Base building, resource management, tactics.

  • Economy and balancing
  • AI opponents
  • Server-side validation

Simulation & tycoon

City builders, farming, management sims.

  • Complex systems & data
  • Idle/offline progress
  • Long-term retention

Sports & racing

Football, cricket, golf, kart racing.

  • Physics & animation
  • Licensing considerations
  • Online tournaments

Multiplayer & social

PvP, co-op, party, battle-royale lite.

  • Netcode & matchmaking
  • Anti-cheat
  • Friends, clans, chat

Educational & serious games

Learning games, training simulations, health games.

  • Learning objectives & didactics
  • Teacher/trainer dashboards
  • LMS/SCORM integration

AR / VR / XR

Augmented-reality and virtual-reality experiences.

  • ARCore, ARKit, Meta Quest
  • 3D optimisation
  • Comfort & motion design

Platforms and engines

The engine decision depends on platform, visual ambition and team. Our recommendation in short:

EngineStrengthsBest for
Unity (C#)Huge ecosystem, excellent mobile support, 2D and 3DMobile games, casual to mid-core, AR, serious games
Unreal Engine (C++/Blueprints)High-end 3D graphics, cinematic toolsPC/console, realistic 3D, architectural visualisation, VR
Godot (GDScript/C#)Open source, lightweight, no licence fees2D games, indie projects, education
Phaser / PixiJS / Three.jsRuns in any browser without installWeb games, advergames, HTML5 mini-games
Flutter FlameGame inside a Flutter appGamification features in business apps

Monetisation models

ModelHow it worksFits
Premium (paid)One-time purchasePC/Steam, niche and educational games
Free-to-play + IAPFree download, purchases for items, levels, cosmeticsCasual, puzzle, strategy, RPG
AdsRewarded video, interstitials, bannersHyper-casual and casual
Subscription / battle passRecurring revenue for content or perksLive-ops games with regular content
B2B / licenceClient pays for development and licenceSerious games, training, advergames

Our game production pipeline

  1. Concept & pitchTarget audience, genre, core loop, unique hook, platforms and business model on two pages.Deliverables: game concept, reference board
  2. Game design document (GDD)Mechanics, controls, progression, economy, level structure, UI flows and content list.Deliverables: GDD, feature list, estimate
  3. Playable prototypeGrey-box version of the core mechanic to test fun and feel before art production.Deliverables: playable build (2–6 weeks)
  4. Vertical sliceOne level or session at final quality: art, sound, UI and effects – the benchmark for the whole game.Deliverables: polished slice, art style guide
  5. Full productionContent production in sprints: levels, characters, animations, audio, backend, analytics and monetisation.Deliverables: builds every sprint
  6. Alpha & beta testingClosed tests, balancing, performance optimisation on low-end devices, crash fixing, localisation.Deliverables: beta build, test reports
  7. LaunchStore pages, trailers, age ratings (USK/PEGI/IARC), soft launch in test markets, then global release.Deliverables: live game on stores/Steam/web
  8. Live-opsEvents, new levels, seasonal content, A/B tests and KPI tracking (retention, ARPDAU, conversion).Deliverables: monthly content updates

Who we build games for

Start-ups & indie studiosPrototype to launch, co-development.
Brands & agenciesAdvergames and campaign mini-games.
EducationLearning games for schools and apps.
Corporate trainingSafety and process simulations.
HealthTherapy and rehabilitation games.
Museums & tourismAR tours and interactive exhibits.
Retail & loyaltyGamified loyalty programmes.
Real estate & architectureInteractive 3D walk-throughs.

Tools we use

Engines
UnityUnreal Engine 5Godot 4PhaserThree.js
Art & animation
BlenderSpinePhotoshopAsepriteSubstance
Backend & multiplayer
PhotonUnity NetcodeNakamaPlayFabFirebaseNode.js
Analytics & monetisation
GameAnalyticsFirebaseAdMobUnity AdsRevenueCat

Frequently asked questions

How much does a mobile game cost?

A small casual game can be built in a few weeks, while RPGs or multiplayer games take many months. The main drivers are content volume, art style, multiplayer and live-ops. We estimate after the concept phase.

Can you work with our existing art or designers?

Yes. We integrate external art, sound or design teams and provide technical art guidelines.

Do you publish the game for us?

We handle the technical release on Google Play, App Store, Steam or the web, including age ratings and store pages. Marketing can be added through our Digital Growth team.

Can you add gamification to an existing app?

Yes – points, levels, badges, streaks and mini-games can be added to business and learning apps.

You name IT. We make IT.

Plan your project with our AI assistant

Answer a few questions and get a structured brief plus a free, non-binding quote within 24 hours on business days.